Ghast (Medium, Undead, Immune to Poison damage.) Green Dragon Wyrmling (Medium, Dragon, Immune to Poison damage.) Mimic (Medium, Monstrosity, Immune to Acid damage.) Minotaur Skeleton (Large, Undead, Immune to Poison damage.)
While you wear it, Poisons have no Effect on you. You are immune to the Poisoned condition and have immunity to poison damage.
The condition that the most number of monsters listed on DDB are immune to, by far, is the Poisoned condition, with 434 listed monsters that have an immunity to it.
A monk with Purity of Body is immune to poison damage and the poisoned condition.
Immunities (Ex): A fiend is immune to one or more specific types of energy or weapon damage. Resistance to Energy (Ex): A fiend is resistant to one or more specific types of energy damage.
Exhaustion Immunity in 5e Elementals, undead, and constructs all usually have an immunity against gaining levels of Exhaustion.
Volo's Guide states that the Yuan-ti are "Immune to poison damage and the poisoned condition." (120). This ability says nothing about other toxins (alcohol, rapport sports, etc). The immunity only extends, specifically, to poison damage and the poisoned condition.
"Immunity to poison" means you are immune to both the Poisoned condition and poison-type damage.
Mindless monsters are likely to possess immunity to fear. Undead and constructs are likely immune to the Frightened condition, but many more are out there.
Purity of Body At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.
The land druid's nature's ward feature says: "When you reach 10th level, you can't be charmed or frightened by elementals or fey, and you are immune to poison and disease."
Like the lesser devils, all the greater devils have certain features in common. They're immune to fire and poison and resistant to cold (except ice devils, which are immune to cold as well), magical effects, and physical damage from normal, unsilvered weapons.
Fiends include demons, devils, hell hounds, rakshasas, and yugoloths.
Exhaustion Immunity in 5e For the most part (with only a couple exceptions), player characters won't have the ability to gain immunity to Exhaustion. Several monsters are immune to the Exhausted condition, though. Elementals, undead, and constructs all usually have an immunity against gaining levels of Exhaustion.
Exhaustion While Travelling 5e Not eating or drinking enough. Exposure to extreme heat or extreme cold. Traveling for longer than 8 hours in a day. Going 24 hours without a long rest.
You have advantage on Saving Throws against spell and other magical effects. What qualifies as a magical effect? Frightful Presence: Each creature must succeed on a DC 21 Wisdom saving throw or become Frightened for 1 minute.
Damage immunity means that you take no damage of a specified type. Immunity is rather interesting since it doesn't have a 5e official definition. It's shocking that we don't get one, considering it's all over the place. Immunity, like the other damage modifiers, isn't just limited to creatures and players.
When you reach 10th level, you can't be charmed or frightened by elementals or fey, and you are immune to poison and disease. Thus there is no reason to believe that Nature's Ward would work any differently. "Immunity to poison" means you are immune to both the Poisoned condition and poison-type damage.
Most yuan-ti were evil beings, usually of the chaotic variety. The yuan-ti had a great respect for reptiles of all kinds.
Magic Resistance. You have advantage on saving throws against spells and other magical effects. It is rather simple: any spell, or harmful effect that has the word "magical" in it, is to be considered for this trait. In the effect falls into one of those two categories, the Yuan-ti has advantage on the saving throw.
A monk with Purity of Body is immune to poison damage and the poisoned condition.
The PHB, page 79 reads: "At 10th level, your mastery of the Ki flowing through you makes you immune to disease and poison."
The only way for characters to remove a level of exhaustion is by finishing a long rest (if they have plenty of food and clean water available). Notice that it only removes a single level of exhaustion! So if a character has multiple levels of exhaustion, it can take quite a while, in-game, to get back to normal.
Exhaustion Immunity in 5e Elementals, undead, and constructs all usually have an immunity against gaining levels of Exhaustion.
Ability checks and saving throws are similar dice rolls. The key difference is that ability checks are used when you are attempting a challenge while saving throws are used to resist an external effect. Both types of rolls use a d20, add the relevant ability modifier, and add proficiency bonus (if you are proficient).
The dragon is a magical creature, but the dragon's breath weapon is not listed as a magical effect. Therefore, an anti-magic zone would not affect it nor nullify it.
@JeremyECrawford ki is described as magical, but nothing in stunning strike says that it's magical. For clarity's sake, the confusion comes from the lore section on Ki from pg 76: "The Magic of Ki."
Fiends contribute a large amount of resistances and immunities to fire, cold, and to a lesser extent lightning. There's 11 devils, 13 demons and 4 yugoloths in the Monster Manual.
Damage immunity means that you take no damage of a specified type. Immunity is rather interesting since it doesn't have a 5e official definition. It's shocking that we don't get one, considering it's all over the place. Immunity, like the other damage modifiers, isn't just limited to creatures and players.
Whenever damage is done in Fifth Edition, it is damage of a certain type like fire or force. Each of the three terms modifies how much damage a creature takes from those specific damage types. Immunity means damage of that type is reduced to zero, resistance means it is halved and vulnerability means it is doubled.
Magic Resistance is not broken but it is powerful Many saves you are unlikely to encounter except when facing magic of some kind. Intelligence, Charisma, and Wisdom all fall into this category. With regards to these saves advantage can be as good as proficiency.
Immunity to poison and magic resistance make the Yuan-Ti Pureblood excellent for any class because literally every character benefits so much from those defebses.Artificer. Barbarian. Bard. Cleric. Druid. Fighter. Monk. Paladin.
Yuan-tis may not traditionally be emotional beings, but they are intelligent ones. They can be practical and understand the necessity to behave and adapt to whatever society they are blending into.
Religion. The yuan-ti were devout demon-worshipers. Their worship often involved bloody sacrifices. Most worshiped Sseth, with other serpentine deities that some have worshiped over the years either being masks worn by Sseth or a false deity of the Scaleless Ones.
At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.
When you realize the your monk way of the drunken master can no longer get drunk. At lvl 10 monks get "purity of body" which makes them immune to poison and disease. Alcohol is a type of poison. So at level 10 a drunken master becomes immune to the effects of alcohol.
Fiend is a term used in the Dungeons & Dragons fantasy role-playing game to refer to any malicious otherworldly creatures within the Dungeons & Dragons universe. These include various races of demons and devils that are of an evil alignment and hail from the Lower Planes.
Abilities. Fiends possess the supernatural abilities of their respective devils but in a lesser degree. Some fiends are able to transform into their original devil forms temporarily. They also can restore their health by consuming blood.
The Paladin spell Aura of Life (also available to a bard, if they choose it as a Magical Secrets) provides necrotic resistance in a 30′ radius (so can share it with others).
At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.
Add a dose of algaecide, bring your chlorine level high by shocking, and run the filter continuously until the problem clears. The next day you should vacuum up the dead algae and backwash your filter. Algae thrives in hot weather and in pools with low or no chlorine.
Simply soak the catfish in milk for an hour before frying to eliminate any leftover fishy taste. The cornmeal crust creates a perfect light and crispy texture. Jack says the catfish are done when "most of the bubbling stops and the fillets begin to float."
Milk doesn't mask the smell or soak it up from the fish, instead, it actually reverses the chemical reaction that created the odors in the first place. Soaking a thin fillet for as few as 10 to 15 minutes can make it taste milder, and for thicker fillets or steaks, you can fearlessly double the soaking time.