Infinity and Mending are now mutually exclusive for bows. Bows are now used by illusioners and can now sometimes be obtained as a rare drop, although unenchanted.
In my opinion, Infinity is better. Sure, mending is pretty nice, but bows aren't that expensive and I can just craft a ton of bows to use when the enchanted one gets damaged. If you fight on a regular basis, chances are that you'll burn through your arrows quickly. But if you use infinity, that ceases to be a problem.
The maximum level for the Power enchantment is Level 5. This means that you can enchant a bow with up to Power V. The higher the level, the more powerful the enchantment.
According to the wiki, treasure enchantments (i.e. Mending, Frost Walker and curses) can only generate as chest loot, fishing treasure or book trade. That would mean you can't get it from skeletons.
Mending does not go away unless you disenchant it yourself or if the item breaks. The latter is difficult and requires the player to neglect their items a lot, as long as you are paying attention to your durability bars and keeping experience flowing into your items, mending will last forever.
Level 5 (Power V) Description. Increases the amount of attack damage dealt to a player or mob when using your bow.
Soul Flame or Flame 2 which makes the shot a blue flame and double the damage like blue fire, Can only be acquired by Piglin trading or by villager trading like Mending.
The Mending enchantment uses xp (experience) to mend your equipped tools, weapons and armor. If there is any xp (experience) left over after mending those equipped items, the extra xp will be added to your experience bar.
If your mending weapon is at full durability the xp will go to your level the same way it would if you didn't have mending. This means that using your mending weapon to farm xp will level you slightly slower because the weapon always gets slightly damaged and then repaired.
The damage ends at durability 1, so they can never fully break. A pair may be repaired by either using the Mending enchantment, combining two pairs in a grindstone, or combining it in an anvil with phantom membranes.
Simply put, a Fishing Rod equipped with Mending will never break and rarely (if ever) need to be repaired or maintained. One important note: Mending is mutually exclusive with Infinity.
This means that players with a Power V enchanted bow can deal seven and half hearts worth of damage at full charge, and can even do up to twelve and a half hearts worth of damage if it crits.
A bow enchanted with Infinity can be used to shoot unlimited arrows, as long as the player's inventory contains at least 1 arrow. Infinity has no effect on tipped and spectral arrows, they are still consumed as usual.
Since the efforts of many employees go into packing orders, stocking shelves, and making your pickup order possible, Sam's Club has a no-tipping policy for pickup orders. If only the employees who brought the order to your car were to receive a tip, it would be unfair to the other employees working at the Club.
The experience takes about 20 minutes in total, though you'll need to be ready to check in about 15 minutes before your reservation. Cancellations for advance reservations must be made at least one day in advance.